Initially, we planned to release devlogs on the 1st and 15th of each month, but for the second time, things haven’t gone as expected. From now on, we’ll aim to release devlogs at the beginning and end of each month, meaning there will be two devlogs monthly.
Development Progress
Currently, we’re continuing work on renders and the storyline. Last time, we mentioned focusing on animations. The first test version of a prolonged animation is complete, and we’re happy to share it (available to supporters of Average Support tier and above). The animation will be refined, and abrupt movements will be corrected in the future.
Here are some additional renders of the female main character.
So far, we’ve created approximately 250 standard renders for the prologue and around 600 renders for six animations (two prolonged and four short).
In the prologue, we’ve decided to include more sequential renders, as seen in kinetic novels. Later, the number of renders will decrease to keep the game lighter and allow for faster plot progression.
Resolution Options
The game will be available in 2K resolution for the highest support tiers and in Full HD for others.
Upcoming Releases
We plan to release a technical demo at the end of January to give our patrons a preview of what’s to come. We hope to have enough to showcase and capture your interest by then.
Comic Update
We haven’t started work on the new comic yet, but we plan to release Part 3 at the end of December or early January. Once Part 3 is complete, Part 2 will be made available to lower-tier supporters and non-patrons. In the meantime, here are a couple of renders from Part 2 for those who haven’t seen it yet.
That’s all for now.
Have a great weekend, everyone!
Very nice!