
Hi everyone,
I’m coming to you with some not-so-great news.
The release is being delayed by another week.
Yes, I know that’s bad — unfortunately, that’s just how it is.
Why is it being delayed?
There isn’t a specific technical reason, aside from my psychological state. All the content is already prepared, but I can’t finish the build right now because I’m not feeling well mentally. Lately, there have been a lot of thoughts and a lot of regrets about things I did wrong in the game, as well as things I wanted to do but decided not to — or to do differently.
Because of this reflection, I’ve lost some control over myself and my time, which is why I haven’t been able to put everything together in time.
I think we all experience something like this from time to time — moments of weakness and regret. But it passes…
Thoughts about the future — A Wife’s Phone 2
Besides reflecting on the past, I’ve also been thinking about the future — about continuing the game and A Wife’s Phone 2. I already have a story in mind, but I haven’t yet decided on the main setting and core mechanics for the future project.
That’s why I’d really like to hear your opinion:
- Should the second part stay in the same phone-based setting, using similar apps but done better?
- Or should the phone emulator be left behind, moving forward with something new?
I won’t start working on the second part until the first one is finished. But even now, I feel it’s important to think about how everything should look.
To be honest, I want to fix all the mistakes made during the development of A Wife’s Phone. In the second part, I don’t want to chase the amount of content — instead, I want to focus on quality, pacing, and coherent story logic.
The first part has major issues in this regard, because at some point I tried to bite off more than I could chew, and after that, things went a bit off track.
Your feedback matters
Please share your thoughts about the continuation of the game in the comments, or send me a private message on Discord if you prefer privacy. I really need your feedback on this topic.
Updated release date
As for the first part, the release is now postponed to February 14–15.
This is the final delay. There isn’t much work left — I just need to pull myself together and finish assembling all the content that’s already done.
For now, I’ll take another 1–2 days to recover and get out of this mini-depression that caught up with me.
Thank you in advance to everyone who decides to share their thoughts. Your feedback is very important to me and always greatly appreciated.
And thank you to everyone who follows the game and other projects by Scyxar Studios. None of this would exist without you.
Wishing everyone a great weekend,
Bloody Ink

I’m not sure if you have really bad writers or are using AI, but since you started the revamp version, the writing is hilariously bad, it’s like when AI is not capable of making decisions, or just keeps parroting the same post over and over again. There’s no progression, past events are ignored, and it seems like there’s just new phone messages to try to ramp up the numbers of messages, rather than to move the story forward. It’s just a bloated mess for no reason. And since the paths are in different uhm.. “game modes” now, nothing seems to happen at all, so you just sit there being bored for ages. I get slow burn, but you just have pointless bloat where 90% should just be cut out. I don’t know if it’s like that for all paths, but it’s like that for those I’ve tried.
As for 2.. I don’t mind the phone interface, and you were really inventive for when the genre first emerged. But now, the best phone games are ones where the MC can interact with people like usual, and the phone is a side thing. Like.. the MCs interactions aren’t summarized in the phone, he just has the phone to find out things he wasn’t present for. I think that makes a much better flow.
Also, you should have better OOC information or even toggles to steer you towards the path you want, cause currently, you have to spend a week to try to figure out what went wrong if you’re suddenly on the wrong path.
We agree that the game may seem repetitive and not very exciting. But that’s exactly how we wanted it to be and how we created it.
If you prefer games where the content is always something dramatic and the story constantly moves forward at a fast pace, then AWP probably isn’t for you. We designed the game to feel more like real life rather than a detective-style plot, which is why in some moments events may seem to slow down or not move forward at all.
At the same time, we acknowledge that in certain parts things may indeed feel poorly executed. While working on some updates, we experienced difficulties that prevented us from fully immersing ourselves in the development process.
It’s a hard line to walk finding a balance between what you can manage as a creator, what you want to create, and the hopes from your fans. I got to say I respect that you went ambitious and to be honest no one has gotten close to this game in the phone genre at giving the player freedom to explore.
To that I say I hope you can find a balance when 2 comes around that feels easier to maintain while still being ambitious. I’ve enjoyed all the routes but I favor the sissy/gender bend content side of things the most.
On to if you should leave the phone genre behind. I’ll say this NO ONE has gotten close to perfecting this genre yet in my opinion. I think you are getting close though. Having multiple elements in the phone feel interactive. Having the only fans to be part of or managing other girls. The tinder like app that leads to actual dates. the socials, etc. I think they’re very surface level most the time. That said I think if you feel you can create something better without all that extra work more power to you. As long as I feel like I have some agency and choices I can make I’m down for whatever.
Thank you for the kind words.
We’re very glad that our game felt so good to you. Unfortunately, we made quite a few mistakes that lowered its overall quality. It could have been even better if we hadn’t chased quantity at the expense of quality.
We truly want to fix our mistakes in the sequel and create a game that you can confidently call the best in its genre.
I am going to combine both of my first comments and create a bigger, more detailed comment here. I will talk more in depth about my likes and dislikes of the project as well as what I think could be improved. Though I would like to mention I have not played all of the game and have mainly focused on the parts I believed I would enjoy; so, if I make mistakes, please feel free to correct me so I may be able to provide a better viewpoint.
[The game is enjoyable, but there were too many times when an update rolled around, and I found out it didn’t have the content I was interested in, the gender bender content. The problem is with the amount of paths the game has no matter the update some group is going to be left out. If there weren’t as many paths this wouldn’t be as much of an issue.] This was mainly me just saying what other people were mixed with a little bit of resentment at the fact my favorite content in the game doesn’t get all the attention. It’s a bit immature to complain like that but I do think that having quantity over quality is this project’s biggest problem. Due to the shear amount of content in the game, it’s difficult to imagine development being an easy progression; there are, to my count, 4 main routes the player can take in the game, Alpha route, Alpha route but the wife cheats, NTR route, and NTR route but the MC becomes a sissy. Each of these routes has their own content that is separate from the other while also sharing some content, but this led to some issues in that some content doesn’t match what happens in other content. For example, when on the gender bender route when the MC permanently becomes a woman some of the side content is still from the perspective of a male MC. Despite that, I don’t think you should go back to change the side content to reflect that change in the MC, at least not yet. I would recommend focusing on completing all of the content you currently have with a focus on the main content at first and add as little extra content as you can. In my opinion, doing this would help speed up development and make managing the project easier. With that being said, this is just my opinion and if you think you have a better idea go for it.
[For a potential sequel, it would probably be best to stray away from the phone emulator as it feels a bit repetitive and restricting. I don’t think it should be removed entirely, but in a sequel, there should be more than just the phone. There were many times in the game where I would have liked to see what was happening outside of the phone but was rarely able to. I think it would open up new opportunities that wouldn’t be available otherwise.]
My intention here was convey how I wanted to see the game evolve and grow while still keeping some of the elements of what made the game what it is. I was also trying to communicate my issue with how the game can be, for lack of a better term, boring when you have to either constantly press the same button over and over to move days forward in order to get to the content or constantly skip other content in order to get to the content you want to see. In the pre-revamp version of the game, you could turn off certain routes you didn’t want to see but had to go through a tedious process in order to get to that content. In the revamp version, you can’t turn off any of the routes but instead can skip the days to get to content faster. I would like it if the old feature of turning off routes could be implemented into the revamp, but I understand if that would be difficult.
With all that being said, let’s talk about what I like and dislike about the game.
I like the uniqueness of the game; I haven’t really played any other game that has a phone format, and it really makes the game stand out. However, I feel like the format can be limiting when it comes to storytelling as it’s more often tell rather than show.
Despite my complaints, I like the amount of content the game has; the amount of content adds a great deal of variety and can attract a large amount of people who like various different things about the game, but the downside is the difficulty of developing all these branching storylines and having them make sense together.
My favorite route in the game is the gender bender route, the non-sissy one. There’s a lot of interesting ideas in it that I enjoyed watching develop, but my biggest complaint is having the MC lose their memories after they permanently transform into a woman. I feel like you could have done something else that had a similar result that didn’t go to the extreme of having the MC get amnesia. For example, the MC could have just been really angry at Jenna for taking away their choice leading to the MC rejecting all the progress that was made, but as the route progressed the MC would slowly become less and less mad at Jenna and maybe they would even thank Jenna for making the choice because they probably wouldn’t even when they really wanted to.
There are many things about the game that I like and many things about the game that I don’t, but I do enjoy playing the game and watching the story routes I play develop over time. If I have anything more to add I’ll make an edit and add it below.
Thank you very much for the detailed comment. It’s very helpful for me.
First of all, I want to say that the option to skip certain branches has already been added to the game. You can now finish around 50% of the secondary branches. This can be done through the walkthrough hints app.
As for everything else, I agree with you. The game is overloaded with too many different storylines, which has become a problem for both me and for you as players, since many branches don’t properly connect with each other. That’s exactly what I plan to address in the sequel. I will definitely spend more time focusing on the coherence of the game world, making the gameplay as realistic and logical as possible.
Regarding the FEM MC route… That was my original plan. I understand that it’s not for everyone, but that’s how I envisioned it. I’m sorry that you didn’t like it.
I truly hope that in the second part you’ll find a lot of content that you enjoy, and that it becomes your favorite game in the future.
A wife’s phone 2, i personally am not in any hurry to see, i would rather see the critiques, suggestions, etc reworked into the core part of the game. I, like many others would like to see many of the paths come together. I have a hard time going down the route of fem mc and sissy son, yet you don’t get the actual engagement of the two for instance after the changes, this is just one of many examples. The paths with the fem mc are my favorite personally, but i also enjoy the alpha and NTR as well, but BBC is not my thing but i tolerate it.
In regard to the different routes of the fem mc, i have liked the direction of the sissy path full feminization but need a lot more consistency with stories if you have made other choices like sissy son for example. The path where the MC willingly made the decision is where i struggle, it seems that particular route has gone away from some of the more core game elements and has made me lose interest in wanting on that particular route as the sissy full fem is more enjoyable for me. I would love a just complete revamp of that route where you still have the resistance, yet embracing it, however at the same time the wife spy app eventually is removed from the Fem MC’s phone as Jenna said in the pre-revamp women can’t use wife spy. To me that’s where that route needs to go where Jenna or the MC or someone else removes them and that’s where the route goes personally. From there you could have maybe bimbo influence or the QOS or like in the alpha route the phone of the now fem mc is kept save where no one can influence the Fem MC but that’s more what that route needs, as the current one i have no idea what’s going on anymore.
I also would love and i know it might not be popular nor realistic a possible path down both routes, but would probably fit better in the sissy route where the Fem MC wishes they could be young and experiencing everything for the first time and maybe some way to have some age regression where they go back to being 18 or 21 and experience from there and Jenna plays the role of their step mom or something.
The sissy son route kind of gives that in a way with a character that young but I’m slowly losing interest as the big decision of that story is dragging way too long for me, and I’m still bummed out there is a no adding the son decision similar to the wife, wife sister, and mc, thought that was supposed to come when those ones were made but I could be wrong to far dig about the initial news about it.
There is not much more I can add as many others in the comments have said other things i agree with but choose not to as ultimately some of the routes i just don’t care for, i play them so i can enjoy each update but some more than others are too far all over the place for me that replay ability to have it set up where i can enjoy each part of a new update just is too much. I have so many saves of different directions i can’t even find the ones i want to have because of previous choices i have made.
Ultimately, I’ll be here with whatever direction you choose, i am not a fan of creating a second game when the first one isn’t completed or polished, i enjoy the phone aspect but I’d rather the emphasis on AWP2 be the story and consistency between the story lines make sure the branches all tie together and for me personally BBC be optional where you can keep the story the same and down the road have it branch that way.
Thank you for your comment.
Yes, the size of the game is both its strength and its biggest weakness. Many of the branches ended up being disconnected from the main storyline, and I’m fully aware of that. I know it — but at this point, there’s very little I can realistically do. Fixing it would require a huge amount of time and effort, and I’m not sure I’d ultimately be able to tie everything together. It would require rewriting a lot.
It’s my fault that things turned out this way. By chasing quantity, I lost the main thread and forgot to properly connect each part of the game to the others. I’ll do my best to fix this in the future, in the new project. I want the new project to be much better, more atmospheric, and more immersive than AWP.
So, a lot of people have a lot to say, and I think you get the basic gist, but I’m still going to put in my two cents, if that’s alright.
I loved this game – prevamp. The story arc of the Alpha route had me on the edge of my seat. I was excited to see where the story was going. Mostly, I was interested in learning more about the MC’s “mysterious” connection at the company and watching as their revenge plot unfolded. Then, the revamp happened, and it seemed like the story got put on hold while you (and your team) capitulated to the wants and whims of your fans.
This game also, more or less, introduced me to gender bender content, which has become some of my favorite content to absorb. While I was confused about the prevamp ending (MC chooses to go full fem, the choice is taken from them by Jenna, and now, seemingly all of a sudden, they aren’t happy with the choice and are outright resisting it?), I was still excited to see the corruption and debauchery start to ramp up. Now, MtF content has grown stale, unless you play through the sissy story (which is not really my thing) and make the choice later for full feminization.
What I’ve gathered from watching this game grow (I think I found it on F95 when it was in like the early stages. Maybe .3 alpha?) is that you allowed those playing the game to direct your vision. Now, I can understand that. You have fans, some exceptionally loyal, and you don’t want to disappoint them. But you can’t please everyone. More importantly, you had a story you wanted to tell, and while I can’t speak for everyone, that’s what I was playing the game for – to experience your story. Sure, also porn. But honestly? It was mainly for the Alpha/MtF story arcs.
For A Wife’s Phone 2, keep the format. It was what drew all of us to the game in the first place. Just focus on telling the story you want to tell. Fan service, like adding in additional routes or certain “characters”, can happen after you’ve progressed the story and need time to figure out where it goes.
All in all, keep at it. Your game is still great – it just needs the right direction, I think.
Thank you very much for your comment.
I think that’s exactly the problem. Caught up in the excitement, I started adding everything to the game that I hadn’t originally planned, which made it overloaded and much more complicated to develop. And that’s the main downside.
At the same time, I was able to learn from it by understanding what I did wrong. Overall, developing the game has taught me a lot. A lot has happened along the way — from changing the direction of development to the Patreon ban and even internal disagreements within the team.
I believe the second part will be much better, because I’m more experienced now and will be able to structure the development process more effectively.
I really like the game. I’m not a fan of the cuck path, but the alpha path keeps me engaged. That said, there are several issues both before and after the revamp.
1 – Hypnosis mechanics
The hypnosis mechanic was very interesting, but the effects felt too shallow. I think the characters’ behavior and the way they talk to the MC while being affected by the app should be more noticeable.
Having recurring events (not only SMS texts) that change after certain stat thresholds would make the game more dynamic and show players that their choices actually matter when shaping the cast.
2 – Loss of choice compared to pre-revamp
One thing I really miss from the pre-revamp version is being able to choose which character paths I wanted to follow. Instead of being railroaded into “alpha” or “cuck” paths, the game allowed more granular control over how each character would be affected and how they would interact with each other. like “Ok, SIL will be blacked, Niece is safe, Wife is alpha but shared, Sister is blacked, son will not be sissy but he’ll not touch the wife, but shared his gf with MC”
I understand that having Path A and Path B is easier to develop, but having a small inner circle of main characters with customizable interactions would make the game feel much more unique.
3 – Paths should interact with each other
One of my main issues with the current paths is that they don’t really talk to each other. In the revamp, certain character paths should naturally intersect, but instead they are treated as completely separate after key moments.
For example, combining two alpha paths should create a new shared route(Like SIL and Niece paths), not feel like the characters are ignoring events that already happened. This kind of disconnect breaks immersion.
4 – Consequences for the MC
The MC should also suffer side effects from using the app. For example, using certain functions to alter how characters perceive the MC could slowly affect how the MC perceives others. “Ok, I’m using the incest function to change how SIL sees me but after some time mother start to looking sexier than before”
As Vite Gram mentioned in his post, tying plot progression to character stats and thresholds that unlock new interactions and paths would add depth and make the game feel more cohesive.
5 – Too many apps, not enough depth
Having too many apps makes the game feel wide but shallow. Fewer apps with deeper integration into the main character paths would make the experience smoother and more focused.
In the pre-revamp version, reaching certain thresholds unlocked new mechanics that replaced older ones(Busniess App vs job event), allowing the player to focus more on character interactions. I especially miss some of the older OF-related paths. The taxi app was a poor choice and the M&F characters are not that interesting(Rae path was really nice when you could date her)
The game is enjoyable, but there were too many times when an update rolled around, and I found out it didn’t have the content I was interested in, the gender bender content. The problem is with the amount of paths the game has no matter the update some group is going to be left out. If there weren’t as many paths this wouldn’t be as much of an issue.
For a potential sequel, it would probably be best to stray away from the phone emulator as it feels a bit repetitive and restricting. I don’t think it should be removed entirely, but in a sequel, there should be more than just the phone. There were many times in the game where I would have liked to see what was happening outside of the phone but was rarely able to. I think it would open up new opportunities that wouldn’t be available otherwise.
1. Keep the game format. It fits into the game world and makes it easier for the player to empathize with the MC.
2. The player is not equal to the MC!! Add the ability to mark a message as read without reading it. (We appreciate your effort in writing dialogue, but reading something you don’t like is very tiring, especially if you replay the game.)
3. The core of the game is the hypnosis app. The MC can watch a sample video sent to the designated victim. However, they are not required to watch all videos from all victims.
The MC can tell that the victim has watched the video by the change in the victim’s behavior.
4. Perhaps it’s worth considering a different MC in the second game. The plot could overlap with the first game. MC2 could be an observer of MC1’s changes or a victim who has become a hunter (say, all influences have been reversed and the former victim has acquired this hypnosis program).
5. If you can handle it, it would be a good idea to implement your original idea – tying the plot to the victims’ characteristics (uninhibitedness, femininity, etc.).
For example, the MC increases the victim’s sexual arousal and desire to show off, meaning easier sex for themselves. But the victim also begins flirting with others. Therefore, the MC may issue different commands or miss the opportunity.
However, since the plot will be tied to the parameters, the victims will remain within the player’s comfort range. For example, as long as corruption is 30-60%, the victims will be playful, but not prostitutes (less than 30% are modest, more than 60% are prostitutes).
6. Don’t waste effort on multiple characters and apps that don’t affect the plot. Conversely, use ready-made apps to develop the plot.
For example, the MC helped girls earn money from taking photos. But the fem-MC doesn’t make money from their photos. This could have been the reason why the MC would use the program to become a woman for a day. It could also have been an excuse to buy new clothes and visit other neighborhoods for selfies. And a gym would have become necessary to increase the number of subscribers.
Thank you for the detailed comment and for all the notes and suggestions you shared.
Yes, as I mentioned in one of my previous replies, I created many unnecessary apps that look nice but aren’t actually used in the game. At the same time, the apps that should play a role in the story were made just to exist (for example, the map).
As for the core of the game — originally, I planned to make much heavier use of the hypnosis app, but at some point I went in the wrong direction and later decided not to include it too often in the story, since that would have made my work even more complicated. I ended up cutting that part out, and I regret that decision now.
The second part will definitely have a different main character. However, some characters from the first part will also appear in the sequel. I’m not going to create a completely new world — I want to continue developing the existing one. On top of that, I already have an idea of how to connect the first and second parts, and I think it will appeal to many players, if not all of them.
Make A Wife’s Phone 2 a mobile phone centric game but don’t let that be an arbitrary constraint on telling the stories you want to tell.
Thank you for the comment.
Yes, I hope that developing the first part of the game taught me a lot, and that in the second part I’ll be able to use that experience to make everything even better.
The game is wonderful but there are just so many paths and so many side characters with less content and i also wish if there is alpha content with wife too and not just ntr or cuck content for the wife trust me love the cuck and ntr with the wife but yeah I wish there alpha content with wife too tbh u are doing fantastic so get well soon and when making wife phone 2 plan everything perfectly and make it all the best
Thank you for the comment.
I’ll try to fix the mistakes that were made during the development of AWP. I know where I went wrong and where I chased quantity while losing sight of quality. Also, thanks to the feedback players have sent me throughout development and even now, I’m able to look at everything from different angles.
I really hope that the new part will be many times better than the current one, and that players who loved AWP will like it even more.
I won’t bury the lede, I agree the game has started to lose focus as it’s begun to suffer from content bloat. I still enjoy it immensely, and I’ll continue to support the site and the content. I’m not a stickler for format myself. I like the phone well enough but also enjoy having the benefit of larger text boxes (I’ve got old man eyes lol). I think with whatever comes next there needs to be a strong focus on what worked in this game when it was in its prime and where I feel some stumbling blocks have appeared. I’ll sketch it out below:
– Cuck. The most nuanced choice and rightfully so. Early on it felt like you were going for two flavors, one where your character willingly dives into it and one where they resist it, but eventually, I feel, the lines got blurred and it just became a giant clustercuck. The elements that really worked for this were Jenna and Salim tormenting you, picking your life apart. What I didn’t like is I felt there were several updates where it was one step forward one step back. The MC would be like “Fuck you, Jenna!” To her messages but then find them hot and admit he’s a cuck only to do the same thing over again with Salim. And then Paul. It happened continuously. My vote for the future with cuck is feel free to explore different cuck paths but have the bull picked be the flavor of Netorare. BBC character, a family member character/friend who is a better lover than you, your lover’s boss who exploits her, a bully who wants to make a harem out of your family. And then keep it laser focused on that path
Alpha. My personal favorite path but also the one that kinda went all over the place. It started off so strong with the MC wanting to get revenge and break down Salim and Jenna but there were just too many side characters introduced. And some characters just did not get enough content in my opinion. If there’s an alpha branch in the future either have him commit to having a harem or have him lock in on a single girl to dom and explore different flavors. Kirely I feel had the best content (followed by girl Kioko and her mum). Those girls made the MC feel like a sex god.
As you can see I care a lot about this game lol. What I would do for a sequel/continuation would be to work backwards. Figure out how you would like the characters to end up and trace back to how they would end up that way. Then once the routes are set you can start adding in side characters but I would add them like Kirely, Christina, and Jia. Make them relevant to other characters but not necessary.
Thank you again for all you do. Everything I say I say out of a genuine desire for you to continue to make the best gam content I’ve played in years!
Thank you for such a detailed comment and for pointing out all those details.
I’ll admit that the Alpha route was originally the most interesting one for me as a creator, and that may be why you like it more as well — it’s less affected by my pursuit of content quantity than the other main routes.
I made a lot of mistakes, but I want to fix them in the continuation. This may result in less content being released with each update, but the quality will be higher. I want to achieve a level of immersion where the player can truly feel like the main character. Of course, I won’t be able to offer complete freedom of choice, since that would multiply the amount of work many times over, but I can — and plan to — implement core interactive elements and meaningful choices in the sequel.
I’m very afraid of stepping on the same rake again. I’m afraid of making mistakes that would later prevent me from creating the game the way I originally envisioned it. One mistake can ruin everything, and at that point fixing the game becomes nearly impossible, because it would require reworking almost everything. That’s why, at the very beginning of the second part, I’ll try to carefully build the entire game world from the ground up to avoid repeating the previous experience.
I agree that it is immersion breaking that when on different paths the tone can change from one text to another with Jenna being nice then evil again. I would also say that I don’t mind whether or not you change the format of the game but one thing I would like to see content wise is a plot for the siss/woman mc where there is more hypno content similar to other characters from the beginning of the first game where they recieve hypno texts from unknown that leads to behavior changes. It was part of the reason I was originally interested in this project and I was disappointed that the path where you don’t add yourself to the app didn’t include this hypno aspect.
Thank you for the comment.
Yes, I think the most important thing is to fix the mistakes I made while developing the story and the game world. I messed up in many places and did a lot of things wrong, which broke the sense of immersion in the gameplay. There’s no real roleplay as such, and many branches appear where they shouldn’t.
I really hope that the second part won’t repeat these mistakes. I still have time while I’m finishing the game to identify all the moments where I was wrong and made mistakes, so that I don’t repeat them again. And that’s exactly what I’m going to do.
My single biggest gripe with the game is that the paths are all in silos. If you are a sissy or woman too many of the paths don’t account for that. I understand that creates a lot of work, but it completely breaks the immersion. It would also be better to not tell the story entirely through the phone. Some of it yes, but it gets to be way too much. I hope you start feeling better though.
Thank you for the comment.
Yes, you’re right. As I wrote earlier, by chasing quantity, I let go of quality, which is why everything turned into what it did. And I’m ashamed of that. I really hope that the second part won’t make me repeat the same mistakes, and that I’ll be able to fully realize my creative potential by making the game as engaging and hot as possible.
Hope you are feeling better soon.
I love your game and have enjoyed the paths you have taken me on.
Dont doubt yourself – Whatever you decide im sure the future will be amazing.
Thank you for the kind words.
I really hope that in the second part I’ll be able to take the game to an even higher level — not by adding a bunch of different apps that look nice but aren’t always necessary, but by building a more detailed and well-developed in-game world.
I look forward to seeing where you will take me next..
i dont really care about the format personally, just the game itself and the content inside is the important part. As you stated yourself, chasing the quantity of content became the downfall of the revamp imo. Everyone knows the power of hindsight is a strong moving force in any creative work, but when it started going “lets do *Not added* stuff”, “oh, lets go for Sissy route with no MtF in the end”, “oh, lets make MtF in not-added different from added”, “oh, an alpha route needs more girls involved”, “oh, lets do COMPLETE side-step for a tinder knock-off for shits and giggles”, it essentially ruined it for me and for many other people from the internet (look at f95 🙁 ). I wish the game was better, i was your sub before the scyxar and ban stuff, and now i want to be, but the game is just… yeah
Thank you for the comment.
I completely agree with you. At some point, I lost my connection with the game at the level it used to have. By deciding to expand it, I lost sight of the most important things — the atmosphere and the sense of immersion in the story that the game is meant to give players. And I’m sorry that things turned out that way.
However, I hope that in the second part I’ll be able to rethink my approach and create something truly incredible — something like the launch of AWP was. Only this time, I’ll try not to ruin everything with spontaneous urges to add more and more new things without caring about how they connect to what already exists.
I feel like this game is one of the more succesfull games using this format. The amount of new “Phone” Games has gone down a lot – maybe it is time to switch the format.
Thank you for the comment.
Yes, there are a lot of “phone” games now, especially after my game — which was one of the first successful ones in this format — pushed other developers to chase what they see as easy money. And yes, maybe it would make sense to move to a different format. But at the same time, it’s also possible to try to make the second part so strong that it raises the bar for “phone” games even higher and breathes new life into the genre — a genre which, in my humble opinion, was started by me and one or two other developers I was inspired by, but who weren’t as successful.
Yep, as long as th writing is strong, the format will matter less.
I say the current format, but with a twist, maybe make like a “tablet” instead of a phone. Then the map from the game, i think is should be used more, and have more thing to buy, like gifts and such. The pacing of the quest needs a overhaul in my opinion, but other then that i say surprise us.
P.S. Love the Game
Thank you for the comment.
Yes, I agree — right now the map is just something that exists for the sake of existing, not something that actually takes part in the gameplay. I did have plans for it, but at some point things went in a different direction.
I like the idea with gifts. I’m also thinking about making the game more interactive, with more developed side romances or ways to improve relationships within the family. That would add more realism to the game.
A wife’s phone 2 should be in the same format. I can’t imagine how it could be done any other way.
Thank you for the comment.
Yes, I think you’re right. Moving too far away from what already exists means giving players something they don’t expect and aren’t used to. Perhaps the best option is simply to improve what’s already there, and in the second part not chase the amount of content or the number of storylines, but instead focus on a few that are very well connected to each other, structuring them into archetypes.
Making a completely new mechanic for a part two would be a bad idea. It would make much more sense to use everything you learned to build something better and learn from your mistakes. Also don’t worry too much, you are creating a porn game, not a Mona Lisa.
Thank you for the comment.
Yes, I agree with you — this isn’t the Mona Lisa, it’s just a game. But for me, as its creator, I think the difference isn’t that big. I want to make something that my players will enjoy. I’m a player myself, and I play all the games that I publish in the hubs. Because of that, I understand very well the moment when there’s simply nothing interesting to play, and when many games don’t offer anything new — when it feels like you’re just replaying the same game over and over again in different variations.
I don’t want to create a game that gives players the same feelings that games sometimes give me in those moments. That’s why I keep thinking about how to do things better and make the experience engaging for you. Even though it’s a porn game, it should still be enjoyable and pleasant for players.
I think that the way some of the dialogue is written, it doesn’t always feel like a text conversation. If you make a new game I think if you went to a more normal scene when conversation is happening between characters, and then go to the phone for text conversations where there is the reveal of what they have been doing when you are not around (or teasing about what they are about to do) may lead to a game that makes more sense.
Other than that, I think I think the game as it is feels pretty good.
Thank you for the comment.
Yes, a more global mechanic (not just a phone emulator, but a full-fledged game) definitely has its advantages, and I’ve been thinking about that. Using more traditional gameplay mechanics would give more opportunities to move the story forward. At the same time, I’m worried that I might stray too far from what I originally created, and that this could push away players who loved AWP for what it is — especially its core interaction mechanics and the way the story progresses.
Basically the comment below did it riggt like even in the second half we never get any images with the story for the asian gf and even when you get the wife back free she willingly still pimps herself out as a spy for yohr enemy makes no sense shes your ex wife now fine slap her axross tge face throw her on the bed and put her in a dog cage style shit like id say focus solely on the mom the daughter fully transition the brother the father and the son along with the daughters mom and u could have some fokd aplha content at the very least after some crap that went down u should take jenna by force drug her whatever u need to do realistically thats what a alpha would do besides the fat guys gf theres no actual images or vudeos if that content so u also have to correct and work on the addictions I did weeks of play thinking ohh brain wash the friends gf so she’d love family and bwc but u dont even have that actually listed or applied even when there actual options overall u neeed ti connect the first build with the second half main build needs lot more physical violence dominance and aggression towards tge women in his life along with the mind control hes too much a simp and cuck on the aplha path like he mentioned if your a fem sissy cuck path it makes no sense with that other shit to fight it if you actively chose that
Thank you for the comment.
Yes, I think that because I took on too much, I lost track of the connections between everything in the game. I made that choice consciously, deciding that between volume and quality, I would prioritize volume. And that’s exactly what I want to fix in the next part of the game — to make it even better for you.
Hey man, I just wanted to say that I know Wife’s Phone has it’s issues. Pacing, some routes not linking up perfectly with side character routes but overall I think it’s a great idea and a great game overall. I understand beating yourself up over it, but just understand that lots of people here support you. Take as long as you need to get your mental health back to full. As far as Wife’s Phone 2, I think that it should stay as a phone emulator as that’s the main thing that makes it unique and interesting. Seeing the game though the phones of the MC, and other characters. But what are some of your ideas for WP 2? Sticking with real porn, or going animated/Blender or SFM? Using the same MC or a different MC? My biggest thing with part 2 is, make the routes make sense with the side routes. It’s kind of jarring for the MC to be in the sissy route and him still trying to resist Jenna turning his mom while he’s a gay sissy for his enemy and Jenna. I’d also want some bleached content for the Alpha route just like BBC and BNWO is there for the NTR routes. Along with more incest and sissification and feminization. Lastly, I would like to add pregnancy and impregnation if possible.
Thank you very much for the kind words. Yes, to be honest, I also think that keeping the phone format would be the better option. I don’t plan to switch to 3D or 2D art. I think continuing to use real videos and photos would be better, as it gives me more time to focus on writing the story rather than preparing graphic content.
Probably the best approach would be to rethink the development process itself and stop chasing the amount of content, focusing instead on immersion and roleplay in the second part. In other words, keep the foundation but improve the quality of the narrative, making the game even better overall.
Your game is the best!
Thank you very much!